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1. Whiskey/Null Local - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Here's the thing, WH space has discovered the game can be played just fine without local. WH space is a completely different beast to nullsec though, I'm really struggling to see how you can say "WH is fine without local s...
- by Marcus Ichiro - at 2012.10.25 18:20:00
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2. isk sinks- Ship maintainance - in Player Features and Ideas Discussion [original thread]
This would discourage people from having ships stockpiled ready to go, damaging the market.
- by Marcus Ichiro - at 2012.10.24 03:39:00
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3. Add a "Yellow" level to contacts. - in Player Features and Ideas Discussion [original thread]
Changing neutral standings to be blinky on your overview would work for your overview, assuming your corp doesn't bother with neutral standings. It would be good for that to work on chat windows too.
- by Marcus Ichiro - at 2012.10.23 00:53:00
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4. Traveling merchants for us to use! - in Player Features and Ideas Discussion [original thread]
The last thing EVE needs is more types of NPCs, especially ones that play the game for you.
- by Marcus Ichiro - at 2012.10.23 00:39:00
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5. Idea to limit Bot mining giving players more control. Ice and ore. - in Player Features and Ideas Discussion [original thread]
Right click > Orbit
- by Marcus Ichiro - at 2012.10.23 00:36:00
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6. Damage Over Time in Eve - in Player Features and Ideas Discussion [original thread]
Lucious Shazih wrote: these "clouds" would not do devastating damage in a short time Against what? Supercaps? Because what would qualify as non-devastating damage to a supercap could be devastating damage to a frigate. But if you mean that t...
- by Marcus Ichiro - at 2012.10.21 04:00:00
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7. Mission Payout: Time Contigent Reward Scale - in Player Features and Ideas Discussion [original thread]
Xenuria wrote: While the rewards are based on a number of factors none of these factors take into account how efficient or rapidly a mission is completed except the standard bonus reward. That's because how quickly a mission is completed isn...
- by Marcus Ichiro - at 2012.10.17 05:41:00
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8. Currency Market - in Player Features and Ideas Discussion [original thread]
Hezron Iserles wrote: There is no big difference in getting ISK with PLEX than the direct exchange for money (its the same thing in your regard), you have to wok for dollars to buy the PLEX and ingame to get the Isk. You have a misconception be...
- by Marcus Ichiro - at 2012.10.16 02:41:00
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9. As long as there are logistic ships, ECM should remain viable. - in EVE General Discussion [original thread]
Marlona Sky wrote: ECM is by far the absolute dumbest ******* game mechanic ever designed in the history of MMOs. And you can quote me on that. Why? Did a falcon ruin your day? Oh right...
- by Marcus Ichiro - at 2012.10.16 02:38:00
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10. Debate: Ship upkeep costs! - in EVE General Discussion [original thread]
Shizuken wrote: it does not take away from the player driven market environment at all If players have to pay for m3 to store their ships and equipment they'll simply just stop buying ships and equipment. How does that help the player driven...
- by Marcus Ichiro - at 2012.10.08 02:29:00
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11. The Eve-Bomber Maniac Creations: - in Player Features and Ideas Discussion [original thread]
An organized bomber fleet using a combination of those could easily shut down an entire fleet at no risk to themselves. Terrible idea.
- by Marcus Ichiro - at 2012.09.29 05:54:00
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12. Sell all the things. - in Player Features and Ideas Discussion [original thread]
Having a "crash the server node" button is a bad idea. Either trash it or put it all up in a bulk contract.
- by Marcus Ichiro - at 2012.09.26 22:19:00
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13. An Ore Hold Expansion Module is needed to replace Cargohold Expansion Modules on... - in Player Features and Ideas Discussion [original thread]
Smilingmonk wrote: WHAT POSSIBLE REASON COULD THERE BE TO PUT SUCH RELATIVELY EXPENSIVE CARGOHOLD OPTIMIZATION RIGS ON A MINING SHIP TO EXPAND THE CARGO HOLD THAT'S TOO SMALL TO EVEN HOLD A SHUTTLE TO BEGIN WITH???? You tell us, you're the ...
- by Marcus Ichiro - at 2012.09.16 00:15:00
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14. [Feature Proposal] SELL all / multiple items at once - in Player Features and Ideas Discussion [original thread]
I'd rather have to sell each item individually than have the servers crash every time someone with a load of crap wants to clear stock.
- by Marcus Ichiro - at 2012.09.16 00:08:00
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15. All in one Exploration Ship - in Player Features and Ideas Discussion [original thread]
Pilgrim.
- by Marcus Ichiro - at 2012.09.10 19:58:00
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16. Suggestion: Purchase skill points with PLEX - in Player Features and Ideas Discussion [original thread]
Benjamin Dixon wrote: Success in Eve depends on skill points, not player skills. Even if that was true your suggestion would only change it so that success depends on ISK, not player skills.
- by Marcus Ichiro - at 2012.09.04 17:02:00
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17. Specialized Ships(pilgrim/curse/etc) vs new Battery behavior - in EVE General Discussion [original thread]
You know you could have just turned your neuts off? Posting in a "my win fight butan does not work 100% of the time" thread.
- by Marcus Ichiro - at 2012.09.03 17:11:00
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18. THE RIDICULOUS FAIL WHICH IS EVE'S PVP - in Player Features and Ideas Discussion [original thread]
Luminus Mallus wrote: EVE IS A FAILURE, where a battleship (eve's name could not be more sorely misused) has as little weapons systems as a frigate. If you're correct please link me to a fitting for a Vigil with 8x800mm Repeating Artillery I...
- by Marcus Ichiro - at 2012.09.02 03:36:00
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19. Mortar - in Ships and Modules [original thread]
Renier Gaden wrote: I am sure they were. Would you care to elaborate? Bombs are still in the game, and Mortars would do about the same damage, but with a smaller area of effect. With the ability to choose your range and possibly use from fr...
- by Marcus Ichiro - at 2012.08.31 23:08:00
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20. barge changes (specifically mack and retriever) make orca ore hold meh... - in Player Features and Ideas Discussion [original thread]
The Retriever and Mackinaw are supposed to be used as solo miners, not with a seperate hauler. If you're using an Orca to haul ore you should be mining with a Hulk or Covetor.
- by Marcus Ichiro - at 2012.08.27 22:59:00
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